Michael Bithell is an English video game designer, developer, and podcaster best known for his work on Thomas Was Alone and Volume. He is a regular host of the Play, Watch, Listen podcast, along with Alanah Pearce, Troy Baker, and Austin Wintory. He also co-hosts an evolving pop culture podcast with long time friend, British YouTuber and comedic author Daniel Hardcastle, talking about shows and movies like Star Trek, Fast and Furious, and various others.
Bithell independently developed an early version of the Thomas Was Alone video game in 2010 while working for Blitz Games, where he was a junior designer, and later a Level design Game design on games such as Tak and the Guardians of Gross, , iCarly and , from 2007 to 2011. He developed the prototype game in 24 hours and released it for free online through the Kongregate website, receiving 100,000 'plays' in the first week. He joined Bossa Studios in February 2011, working to expand the Adobe Flash-based Thomas to a full title and learning how to use the Unity engine in his time there. The full game was released on 30 June 2012 and went on to sell over a million copies, winning a BAFTA at the 9th British Academy Games Awards in the "Best Performer" category (for narrator Danny Wallace) and receiving a further two nominations ("Best Original Music" and "Best Story"). He left Bossa in January 2013 to "concentrate on indie development". He has since worked on a Robin Hood-based stealth game named Volume, which was released on 18 August 2015 for Windows, OS X, and PlayStation 4 and Vita platforms. In 2016, Bithell released EarthShape, a virtual reality game for Google Daydream. Bithell collaborated with composer Russell Shaw and animator Tim Borelli on the project. The game featured voice acting from British comedian Sue Perkins. In August 2017, Bithell released a new game Subsurface Circular, a first of what he calls "Bithell Shorts" that are designed as short, narrative focused games. In May 2018, Bithell released another short titled Quarantine Circular.
Bithell is the lead developer behind John Wick Hex, a video game based on the John Wick film series.
Bithell has gained significant notability in the video game industry due both to the unexpected success of Thomas and also for his views on the current industry as a whole. He has outlined the problems for fellow indie developers producing mobile games, commenting on the suitability of free-to-play mechanics for indie gaming and other issues.
Following release of in 2025, Bithell had to let go of eleven, most of his full-time staff, at Bithell Games due to failing to secure funding for a follow-on project.
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